Historique des commits

Auteur SHA1 Message Date
  BearishSun 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done il y a 8 ans
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering il y a 8 ans
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 9 ans
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
  BearishSun eb5d33c976 Post processing: il y a 9 ans
  BearishSun 59dd53307b Tonemapping WIP il y a 9 ans
  BearishSun 1918c2a9da Various fixes to eye adaptation post-processing il y a 9 ans
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang il y a 9 ans
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans