Carlos Marti
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0c8e6772fa
changes to implementation of changing tabs with play button
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9 years ago |
BearishSun
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4629b39322
Data files
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9 years ago |
BearishSun
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ed52fd7613
Updated data files
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9 years ago |
BearishSun
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712739f2c2
Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory
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9 years ago |
BearishSun
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844b5c8499
Updated data files
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9 years ago |
BearishSun
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91ee2c732e
Fixing 3D texture rendering in OpenGL
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9 years ago |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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9 years ago |
BearishSun
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19ac01db6d
Updated data files
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9 years ago |
BearishSun
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5079339b7f
Updated data files
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9 years ago |
BearishSun
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ae8d501416
Updated data files
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9 years ago |
BearishSun
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a50b4444ac
Updated data files
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9 years ago |
BearishSun
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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9 years ago |
BearishSun
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da2ccca154
Bugfixes for skeletal animation and animation editor
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9 years ago |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 years ago |
BearishSun
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5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
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9 years ago |
BearishSun
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e4637da406
Added tags to material techniques
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9 years ago |
BearishSun
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 years ago |
BearishSun
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237f447860
Fixing resizable scrollbars
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9 years ago |
BearishSun
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 years ago |
BearishSun
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fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
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9 years ago |
BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 years ago |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 years ago |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 years ago |
BearishSun
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 years ago |
BearishSun
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5f60c31c28
GPU skinning/morph shader
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9 years ago |
BearishSun
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f81fdc1d27
Prefab fixes:
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9 years ago |
BearishSun
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3fa5c8e95e
OpenGL line rendering shader
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9 years ago |
BearishSun
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 years ago |
BearishSun
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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9 years ago |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |