Commit History

Author SHA1 Message Date
  Carlos Marti 0c8e6772fa changes to implementation of changing tabs with play button 9 years ago
  BearishSun 4629b39322 Data files 9 years ago
  BearishSun ed52fd7613 Updated data files 9 years ago
  BearishSun 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 years ago
  BearishSun 844b5c8499 Updated data files 9 years ago
  BearishSun 91ee2c732e Fixing 3D texture rendering in OpenGL 9 years ago
  BearishSun 9555982752 Fixing OpenGL texture and image binding 9 years ago
  BearishSun 19ac01db6d Updated data files 9 years ago
  BearishSun 5079339b7f Updated data files 9 years ago
  BearishSun ae8d501416 Updated data files 9 years ago
  BearishSun a50b4444ac Updated data files 9 years ago
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 years ago
  BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 years ago
  BearishSun 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags 9 years ago
  BearishSun e4637da406 Added tags to material techniques 9 years ago
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 years ago
  BearishSun 237f447860 Fixing resizable scrollbars 9 years ago
  BearishSun 083184091e Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed 9 years ago
  BearishSun fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline 9 years ago
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 years ago
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 years ago
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 years ago
  BearishSun 5f60c31c28 GPU skinning/morph shader 9 years ago
  BearishSun f81fdc1d27 Prefab fixes: 9 years ago
  BearishSun 3fa5c8e95e OpenGL line rendering shader 9 years ago
  BearishSun 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 years ago
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 years ago
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago