Commit History

Autor SHA1 Mensaxe Data
  BearishSun bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 92f409a13d Fixed a crash when reading non-top mip level from a texture %!s(int64=10) %!d(string=hai) anos
  BearishSun 8d5d71a0f0 Fixes to resources import %!s(int64=10) %!d(string=hai) anos
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added %!s(int64=10) %!d(string=hai) anos
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
  BearishSun 78355169a1 Resource handle refactor (part 4) %!s(int64=10) %!d(string=hai) anos
  BearishSun 609490dbe6 Refactoring resource handles (part 1) %!s(int64=10) %!d(string=hai) anos
  BearishSun 625b2afd34 Build systems appears functional %!s(int64=10) %!d(string=hai) anos
  BearishSun 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
  BearishSun 4d598f3d9e Added a way to retrieve resource dependencies from managed code %!s(int64=10) %!d(string=hai) anos
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them %!s(int64=10) %!d(string=hai) anos
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) %!s(int64=10) %!d(string=hai) anos
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
  BearishSun a74ef4d6f8 Fixed a recently introduced resource loading issue %!s(int64=10) %!d(string=hai) anos
  BearishSun eee54de424 Project library will now clear deleted entries on load %!s(int64=10) %!d(string=hai) anos
  BearishSun 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 08adb83157 Project window better label and selection display %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fb93370d4c Fixing game shutdown %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2026432fe7 Add core object dependencies %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos