Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun 80503e959a Added Rigidbody C++ component пре 10 година
  BearishSun 22ce1dada0 Dirty project resources now persist assembly refresh пре 10 година
  BearishSun e7cfefe9ee Added copyright notices to all files пре 10 година
  BearishSun 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization пре 10 година
  BearishSun 2d83c7c4c0 Log window properly parses and displays managed exceptions пре 10 година
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering пре 10 година
  BearishSun b649ca1fae Reimporting script code as editor-only now works properly пре 10 година
  BearishSun 36d1080271 Delay compilation until editor window is in focus пре 10 година
  BearishSun 28390eb39b GUI tooltips (untested) пре 10 година
  BearishSun dd61a6d788 Update status bar when debug log contents are removed пре 10 година
  BearishSun dab2b32982 Scene view frame object functionality пре 10 година
  BearishSun a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename пре 10 година
  BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh пре 10 година
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField пре 10 година
  BearishSun ab1231720c Use separate debug and release assemblies when building пре 10 година
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build пре 10 година
  BearishSun 0ab825051b Added render target for game view пре 10 година
  BearishSun e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API пре 10 година
  BearishSun a13e94a825 Added ability to toggle toolbar items on or off пре 10 година
  BearishSun 043d254cb5 ProjectLibrary.save will now immediately update the internal resource instead of delaying it for the next checkForModifications call пре 10 година
  BearishSun 3209476868 Save project on editor exit пре 10 година
  BearishSun 648eefad79 Do not allow editor to be active without a project loaded пре 10 година
  BearishSun b7e345e7a0 ConsoleWindow: пре 10 година
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh пре 10 година
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) пре 10 година
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet пре 10 година
  BearishSun d3b00942e8 In-editor compilation пре 10 година
  BearishSun 78d0790de5 Run editor unit tests after project load to allow for more complex tests пре 10 година
  BearishSun 059d757ac5 Added a way to find scene objects by name пре 10 година
  BearishSun 8cc7fecd61 Saving a scene properly re-loads the scene пре 10 година