BearishSun
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f3c0d2e377
Reflection capture code
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9 years ago |
BearishSun
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bb40943c63
Refactoring renderer so its render() method can easily be called manually
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9 years ago |
BearishSun
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10558a89b0
Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks
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9 years ago |
BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
BearishSun
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fd174f3849
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 years ago |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
BearishSun
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 years ago |
BearishSun
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 years ago |
BearishSun
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7832d7d165
Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame
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9 years ago |
BearishSun
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b00680e742
Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame
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9 years ago |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 years ago |
BearishSun
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9d73cc1da2
Various tweaks to the previous merge
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9 years ago |
BearishSun
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c170418a1c
Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master
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9 years ago |
BearishSun
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4a45674df4
Selection overlay is now properly animated
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9 years ago |
marco.bellan
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aed8ff2d1c
Code quality and UX tweaks
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9 years ago |
marco.bellan
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06ed2916db
Depth buffer reading
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9 years ago |
BearishSun
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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9 years ago |