Historique des commits

Auteur SHA1 Message Date
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload il y a 10 ans
  Marko Pintera 3187a5f447 Hook up light updates in renderer core il y a 10 ans
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown il y a 10 ans
  Marko Pintera 43c78bc4d0 WIP shader includes il y a 10 ans
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing il y a 10 ans
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
  Marko Pintera d231b89e53 Fixed OpenGL texture binding il y a 11 ans
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed il y a 11 ans
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) il y a 11 ans