Commit History

Autor SHA1 Mensaxe Data
  BearishSun 81c38aea72 Vulkan render texture implementation %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap %!s(int64=9) %!d(string=hai) anos
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two %!s(int64=9) %!d(string=hai) anos
  BearishSun cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors %!s(int64=9) %!d(string=hai) anos
  BearishSun a419f4cb4f Postprocessing WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos