Commit History

Autor SHA1 Mensaxe Data
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block %!s(int64=9) %!d(string=hai) anos
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame %!s(int64=9) %!d(string=hai) anos
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 9d73cc1da2 Various tweaks to the previous merge %!s(int64=9) %!d(string=hai) anos
  BearishSun c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master %!s(int64=9) %!d(string=hai) anos
  BearishSun 4a45674df4 Selection overlay is now properly animated %!s(int64=9) %!d(string=hai) anos
  marco.bellan aed8ff2d1c Code quality and UX tweaks %!s(int64=9) %!d(string=hai) anos
  marco.bellan 06ed2916db Depth buffer reading %!s(int64=9) %!d(string=hai) anos
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify %!s(int64=9) %!d(string=hai) anos