BearishSun
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 лет назад |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 лет назад |
BearishSun
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 лет назад |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 лет назад |
BearishSun
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9bc64c077b
Reflection probe support added to forward path shaders
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8 лет назад |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 лет назад |
BearishSun
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f95bf9e749
Better light grid depth slice distribution
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9 лет назад |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 лет назад |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 лет назад |