Commit History

Author SHA1 Message Date
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 years ago
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 years ago
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 years ago
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 years ago
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
  BearishSun 76dee9fbf8 Morph shape animation (WIP) 9 years ago
  BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 years ago
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago