BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 years ago |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 years ago |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 years ago |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 years ago |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 years ago |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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9 years ago |
BearishSun
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da2ccca154
Bugfixes for skeletal animation and animation editor
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9 years ago |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 years ago |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |