BearishSun
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
BearishSun
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
8 年之前 |
BearishSun
|
cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
|
8 年之前 |
BearishSun
|
4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
|
8 年之前 |
BearishSun
|
b2dd0ffa03
Work on transparent rendering path
|
9 年之前 |
BearishSun
|
eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
|
9 年之前 |
BearishSun
|
585ee02f70
Vulkan: Example project now mostly functional on Vulkan
|
9 年之前 |
BearishSun
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
9 年之前 |
BearishSun
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
9 年之前 |
BearishSun
|
9555982752
Fixing OpenGL texture and image binding
|
9 年之前 |
BearishSun
|
76dee9fbf8
Morph shape animation (WIP)
|
9 年之前 |
BearishSun
|
6f316d48bf
Added support for shader technique inheritance
|
9 年之前 |
BearishSun
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 年之前 |