Commit History

作者 SHA1 備註 提交日期
  BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 年之前
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年之前
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 年之前
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 年之前
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
  BearishSun 47fcc0fec4 Better error reporting when shaders fail to compile 8 年之前
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
  BearishSun d516e39cc3 More tweaks to cubemap importance sampling 8 年之前
  BearishSun 02a877d9fe Fixing invalid mip <-> roughness mapping for reflection environment sampling 8 年之前
  BearishSun 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling 8 年之前
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 年之前
  BearishSun 2602318a10 Added importance sampling for reflection probes 8 年之前