BearishSun
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2f7eef36ea
Added importance sampling to SSR (non-temporal for now)
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8 年之前 |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 年之前 |
BearishSun
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 年之前 |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 年之前 |
BearishSun
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 年之前 |
BearishSun
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47fcc0fec4
Better error reporting when shaders fail to compile
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8 年之前 |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 年之前 |
BearishSun
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d516e39cc3
More tweaks to cubemap importance sampling
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8 年之前 |
BearishSun
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02a877d9fe
Fixing invalid mip <-> roughness mapping for reflection environment sampling
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8 年之前 |
BearishSun
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6beeeae538
Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling
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8 年之前 |
BearishSun
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 年之前 |
BearishSun
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2602318a10
Added importance sampling for reflection probes
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8 年之前 |