BearishSun
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97aeb51353
WIP: Getting OpenGL up to date
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8 سال پیش |
BearishSun
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6076b5f221
Bugfix: Fix for culling artifacts caused by tiles with a high depth range in tile deferred image based lighting shader
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8 سال پیش |
BearishSun
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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8 سال پیش |
BearishSun
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8e451ac36f
WIP - Deferred MSAA
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8 سال پیش |
BearishSun
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751439aecc
Feature: Reflection probe rendering working and hooked up with SSR
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8 سال پیش |
BearishSun
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c84917e7e1
WIP: Reflection probes
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8 سال پیش |
BearishSun
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7bb95a23b6
Basic SSR hooked up to render compositor
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8 سال پیش |
BearishSun
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565a72c133
Hooked up SSAO with indirect diffuse and specular
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8 سال پیش |
BearishSun
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180a3d46f1
Light probe indirect lighting mostly looked up (but untested)
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8 سال پیش |
BearishSun
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 سال پیش |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 سال پیش |
BearishSun
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 سال پیش |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 سال پیش |
BearishSun
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 سال پیش |
BearishSun
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 سال پیش |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 سال پیش |