Commit History

Author SHA1 Message Date
  BearishSun 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 years ago
  BearishSun 7bb95a23b6 Basic SSR hooked up to render compositor 8 years ago
  BearishSun 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 years ago
  BearishSun 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 years ago
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 years ago
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 years ago
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 years ago
  BearishSun 585e0a6e67 Fixing transparent shaders 8 years ago
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
  BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 years ago
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 years ago
  BearishSun 93f198a334 Added sky indirect diffuse and specular reflections to transparent rendering shader 8 years ago
  BearishSun 04ac98a47a Spherical area light sources functional 8 years ago
  BearishSun 97d803e632 Added code for PBS model 8 years ago
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 years ago
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 years ago