BearishSun
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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8 years ago |
BearishSun
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7bb95a23b6
Basic SSR hooked up to render compositor
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8 years ago |
BearishSun
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565a72c133
Hooked up SSAO with indirect diffuse and specular
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8 years ago |
BearishSun
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180a3d46f1
Light probe indirect lighting mostly looked up (but untested)
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8 years ago |
BearishSun
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 years ago |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 years ago |
BearishSun
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 years ago |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
BearishSun
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585e0a6e67
Fixing transparent shaders
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8 years ago |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
BearishSun
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9bc64c077b
Reflection probe support added to forward path shaders
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8 years ago |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 years ago |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 years ago |
BearishSun
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93f198a334
Added sky indirect diffuse and specular reflections to transparent rendering shader
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8 years ago |
BearishSun
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04ac98a47a
Spherical area light sources functional
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8 years ago |
BearishSun
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97d803e632
Added code for PBS model
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8 years ago |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 years ago |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 years ago |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 years ago |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 years ago |