Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 68084885cb WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun 40a9a03be0 Animation editor load/save from/to animation clip implemented %!s(int64=9) %!d(string=hai) anos
  BearishSun a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles %!s(int64=9) %!d(string=hai) anos
  BearishSun c2075062e0 Prefab fixes: %!s(int64=9) %!d(string=hai) anos
  BearishSun 4c5c890f60 Fixed generic prefab loading %!s(int64=9) %!d(string=hai) anos
  BearishSun 6a325c9f67 Properly handle root object for generic (non-scene) prefabs %!s(int64=9) %!d(string=hai) anos
  BearishSun 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos