BearishSun
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a2da2fe804
Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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%!s(int64=8) %!d(string=hai) anos |
marco.bellan
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d0853cb785
Final tweaks
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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e0dee9de45
Fixed scene camera so it doesn't force the cursor to always be displayed
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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7896f9f7f4
Animation editor field display and field selection WIP
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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92321a6b19
Updated manuals
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%!s(int64=9) %!d(string=hai) anos |