BearishSun
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a2da2fe804
Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++
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8 лет назад |
BearishSun
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90d5df0f83
Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs
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9 лет назад |
BearishSun
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0eba22a68d
Removed unused depth buffers or windows and high level render textures
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9 лет назад |
BearishSun
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92321a6b19
Updated manuals
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9 лет назад |