История коммитов

Автор SHA1 Сообщение Дата
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 лет назад
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 лет назад
  BearishSun 0eba22a68d Removed unused depth buffers or windows and high level render textures 9 лет назад
  BearishSun 92321a6b19 Updated manuals 9 лет назад