BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
BearishSun
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39ee300919
Added support for renderer tasks
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8 年之前 |
BearishSun
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f278716c61
Moved remaining renderer techniques to the node based system, cleaned up obsolete code
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8 年之前 |
BearishSun
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9aef51e069
All renderer materials refactored:
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8 年之前 |
BearishSun
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339c2bfc47
Refactoring the renderer to the new node based approach (WIP)
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8 年之前 |
BearishSun
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468dcd948e
Light probe volume generation
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8 年之前 |
BearishSun
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 年之前 |
BearishSun
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e634f1a1aa
Added missing files from build
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8 年之前 |
BearishSun
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 年之前 |
BearishSun
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ae757a15ef
Started work on shadow mapping
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8 年之前 |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 年之前 |
BearishSun
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dead930f9c
Code for reflection cubemap sampling
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8 年之前 |
BearishSun
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ac912bfc61
Added a flag to perform reflection filtering on imported cubemaps
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8 年之前 |
BearishSun
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6e1c80700f
More work on reflection probes
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8 年之前 |
BearishSun
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 年之前 |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 年之前 |
BearishSun
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7784a96128
Reflection cubemap filtering
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9 年之前 |
BearishSun
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7832d7d165
Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame
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9 年之前 |
BearishSun
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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9 年之前 |
BearishSun
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5a619be16a
Added Cmake lists for all projects
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9 年之前 |