Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated há 10 anos atrás
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component há 10 anos atrás
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance há 10 anos atrás
  Marko Pintera 97422accdc All thunk calls now use MonoUtil::invokeThunk há 10 anos atrás
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) há 11 anos atrás
  Marko Pintera 3638a07125 More fixes to assembly refresh há 11 anos atrás
  Marko Pintera 6bbe6114ce Many fixes to get assembly refresh working há 11 anos atrás
  Marko Pintera ae1eab371e Properly handle missing component types há 11 anos atrás
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) há 11 anos atrás
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables há 11 anos atrás
  Marko Pintera 734f25c36c Deferred destruction of game objects há 11 anos atrás
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes há 11 anos atrás
  Marko Pintera d1f33eb36a Tested remaining inspector fields há 11 anos atrás
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string há 11 anos atrás
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization há 11 anos atrás
  Marko Pintera f4d6a56251 C# object serialization WIP #2 há 11 anos atrás
  Marko Pintera 79961694d3 Started work on C# object serialization há 11 anos atrás