Historique des commits

Auteur SHA1 Message Date
  BearishSun 78355169a1 Resource handle refactor (part 4) il y a 10 ans
  BearishSun 609490dbe6 Refactoring resource handles (part 1) il y a 10 ans
  BearishSun 625b2afd34 Build systems appears functional il y a 10 ans
  BearishSun 06e03f1239 Bulk of work on the build system il y a 10 ans
  BearishSun 4d598f3d9e Added a way to retrieve resource dependencies from managed code il y a 10 ans
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them il y a 10 ans
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) il y a 10 ans
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected il y a 10 ans
  BearishSun a74ef4d6f8 Fixed a recently introduced resource loading issue il y a 10 ans
  BearishSun eee54de424 Project library will now clear deleted entries on load il y a 10 ans
  BearishSun 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector il y a 10 ans
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) il y a 10 ans
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
  Marko Pintera 2c35a0c825 Removed all the unused allocators il y a 10 ans
  Marko Pintera f85cceb27d Add basic level load/save method il y a 10 ans
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies il y a 10 ans
  Marko Pintera 08adb83157 Project window better label and selection display il y a 10 ans
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded il y a 10 ans
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
  Marko Pintera fb93370d4c Fixing game shutdown il y a 11 ans
  Marko Pintera 2026432fe7 Add core object dependencies il y a 11 ans
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes il y a 11 ans
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 il y a 11 ans
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread il y a 11 ans
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended il y a 11 ans
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
  Marko Pintera 5560cde10f Resource manager now properly check if resource is unused il y a 11 ans
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly il y a 11 ans
  Marko Pintera 591af1e6c0 MeshHeap and TransientMeshes no longer hold circular references to each other il y a 11 ans