Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer há 10 anos atrás
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it há 10 anos atrás
  BearishSun 67445e3525 Move default shader into a separate file há 10 anos atrás
  BearishSun 458c080129 Fixed manual param block generation across all APIs há 10 anos atrás
  BearishSun d043e23240 When importing resources show progress bar for at least one frame há 10 anos atrás
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) há 10 anos atrás
  BearishSun 157fe12618 New core object sync seems to work for the most part há 10 anos atrás
  BearishSun 6138f391bf Adding more per-object parameters for rendering há 10 anos atrás
  BearishSun 9993f27e60 Splash screen functional há 10 anos atrás
  BearishSun feba0092b2 Work on transparent windows and splash screen há 10 anos atrás
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window há 10 anos atrás
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window há 10 anos atrás
  BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer há 10 anos atrás
  BearishSun 3fec99f712 New crash reporting functionality tested and working há 10 anos atrás
  BearishSun baaa09abee Added CrashHandler (untested) há 10 anos atrás
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes há 10 anos atrás
  Marko Pintera 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 há 10 anos atrás
  Marko Pintera 43c78bc4d0 WIP shader includes há 10 anos atrás
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used há 10 anos atrás
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds há 10 anos atrás
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs há 10 anos atrás
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled há 10 anos atrás
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational há 11 anos atrás
  Marko Pintera 93e2eff9b6 Added C# RenderTarget há 11 anos atrás
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread há 11 anos atrás
  Marko Pintera f7a076ff3c Pass and Technique refactor há 11 anos atrás
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design há 11 anos atrás