Commit History

Auteur SHA1 Bericht Datum
  Marko Pintera 11c7630162 Core thread now runs using the thread pool 11 jaren geleden
  Marko Pintera b95193a9b4 Added start/shutdown policy to ThreadPool 11 jaren geleden
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 11 jaren geleden
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots 11 jaren geleden
  Marko Pintera 0a242cf23e Reverted Module changes 11 jaren geleden
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 jaren geleden
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization 11 jaren geleden
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 jaren geleden
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 jaren geleden
  Marko Pintera e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 jaren geleden
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id 12 jaren geleden
  Marko Pintera 99f545b06f Added frame allocator 12 jaren geleden
  Marko Pintera 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 jaren geleden
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 jaren geleden
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 jaren geleden
  Marko Pintera c8427ee1fe Don't immediately update GUI element mesh when localized string changes 12 jaren geleden
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 jaren geleden
  Marko Pintera f1832c9c66 Finalized and tested OS drop target support 12 jaren geleden
  Marko Pintera 3e75d9cf94 Added WIP OS drag and drop functionality 12 jaren geleden
  Marko Pintera f1f34c3832 Added a few more profiling samples 12 jaren geleden
  Marko Pintera aeac82e2b1 Added core thread profiling 12 jaren geleden
  Marko Pintera 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy 12 jaren geleden
  Marko Pintera 23d99435eb Integrated HString and ensured it works 12 jaren geleden
  Marko Pintera 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 jaren geleden
  Marko Pintera d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 jaren geleden
  Marko Pintera a8ba9930af Fixed initialization issues due to caret 12 jaren geleden
  Marko Pintera cc20378a61 Made sim & core thread run in lockstep 12 jaren geleden
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 jaren geleden
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread 12 jaren geleden