Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 74e5650965 GUISlider and GUIProgressBar working há 11 anos atrás
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow há 11 anos atrás
  Marko Pintera c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet há 11 anos atrás
  Marko Pintera 6b8cb68575 Updated GUIFoldout with sub styles, renamed it to GUIComponentFoldout and added a way to change its contents há 11 anos atrás
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# há 11 anos atrás
  Marko Pintera 4c40536bdd Foldout has label há 11 anos atrás
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
  Marko Pintera ff73fc789d Ability to specify size when changing window to windowed há 11 anos atrás
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) há 11 anos atrás
  Marko Pintera e22d917c50 DirectX 9 device reset works properly há 11 anos atrás
  Marko Pintera 23cd5f1fa7 Fixed OpenGL monitor enumeration há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 há 11 anos atrás
  Marko Pintera 2edcfcffba WIP refactoring editor fields há 11 anos atrás
  Marko Pintera 33145efdd1 Added WIP GameObjectField há 11 anos atrás
  Marko Pintera 9f2663102e Added Foldout GUI component há 11 anos atrás
  Marko Pintera ef90dfe7e7 Added Color field há 11 anos atrás
  Marko Pintera 2dbcc8d6ba Added Vec3 and Vec2 fields há 11 anos atrás
  Marko Pintera 5554a2ff28 Added text and Vector4 fields há 11 anos atrás
  Marko Pintera 58b8c0e393 Int and float fields are now draggable há 11 anos atrás
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization há 11 anos atrás
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe há 11 anos atrás