Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ce2b4ef58b Moved window focus/move/resize events to WindowManager %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8bc3903ee2 Viewport properly resized with its render target %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 2e3ec543cc Added drag event %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bc285cfa86 Even more layout changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 427fdce2ce Keeping a list of all active windows %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos