Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 13 anni fa
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 13 anni fa
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 13 anni fa
  Marko Pintera e090e96915 CoreGpuObject 13 anni fa
  Marko Pintera 6d8e1b9520 Uniform buffer actually work 13 anni fa
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive 13 anni fa
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 anni fa
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem 13 anni fa
  Marko Pintera e3278834c7 Removed copyable texture 13 anni fa
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 anni fa
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject 13 anni fa
  Marko Pintera a884d33548 Exception ported 13 anni fa
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa