Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera 3f992cf16f Tested GameObject serialization/deserialization (And cloning) il y a 12 ans
  Marko Pintera da4647aaff Better handling when deserializing invalid game object handles il y a 12 ans
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization il y a 12 ans
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers il y a 12 ans
  Marko Pintera 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one il y a 12 ans
  Marko Pintera b75ee7ad4a GameObjects now use handles il y a 12 ans
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 12 ans