Commit History

Author SHA1 Message Date
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 years ago
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 years ago
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 years ago
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 years ago
  Marko Pintera 43c78bc4d0 WIP shader includes 10 years ago
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 years ago
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 years ago
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 years ago
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 years ago
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 years ago