Histórico de commits

Autor SHA1 Mensagem Data
  BearishSun 951764f02e New DX11 window creation using the shared window class 10 anos atrás
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anos atrás
  BearishSun 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 anos atrás
  BearishSun 098f8865e1 Font C# interface 10 anos atrás
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible 10 anos atrás
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anos atrás
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anos atrás
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 anos atrás
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader 10 anos atrás
  Marko Pintera d293414daf Support for multiple StringTables 10 anos atrás
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry 10 anos atrás
  Marko Pintera 97f46875a9 Added light data types and components 10 anos atrás
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anos atrás
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anos atrás
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff 10 anos atrás
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) 10 anos atrás
  Marko Pintera 43c78bc4d0 WIP shader includes 10 anos atrás
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 anos atrás
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anos atrás
  Marko Pintera d1f2d75a79 WIP C# interface for ImportOptions complete 10 anos atrás
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 11 anos atrás
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anos atrás
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 anos atrás
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anos atrás
  Marko Pintera 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 anos atrás
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles 11 anos atrás
  Marko Pintera f7a076ff3c Pass and Technique refactor 11 anos atrás