Commit History

Author SHA1 Message Date
  BearishSun 197996bed2 Refactored renderer utility methods into their own class 10 years ago
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 years ago
  BearishSun 6138f391bf Adding more per-object parameters for rendering 10 years ago
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass 10 years ago
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 years ago
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 years ago
  BearishSun 520a45814e Modified SceneGrid rendering so it doesn't use the sim thread render callback 10 years ago
  Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
  Marko Pintera afca99b5e8 More work on Lights 10 years ago
  Marko Pintera 97f46875a9 Added light data types and components 10 years ago
  Marko Pintera 246f5b3acb Added better handle/gizmo shaders 10 years ago
  Marko Pintera 2ed4268993 Added a priority to call custom render callbacks 10 years ago
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 years ago
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago