Marko Pintera
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anni fa |
Marko Pintera
|
34449b8bd8
GpuProgram refactor to comply with new CoreObject design
|
11 anni fa |
Marko Pintera
|
f256dad7d6
Texture refactor to comply with new CoreObject design
|
11 anni fa |
Marko Pintera
|
aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
|
11 anni fa |
Marko Pintera
|
88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
|
11 anni fa |
Marko Pintera
|
234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
|
11 anni fa |
Marko Pintera
|
eb6a85cf56
Getting everything to compile after load/store texture and render texture refactor
|
11 anni fa |
Marko Pintera
|
350e767ebf
Added support for load/store textures
|
11 anni fa |
Marko Pintera
|
492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
|
11 anni fa |
Marko Pintera
|
4101088f37
Massive refactor due to work on Renderer
|
11 anni fa |
Marko Pintera
|
17afc600a7
Massive Cm->Bs file rename
|
11 anni fa |