커밋 기록

작성자 SHA1 메시지 날짜
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 년 전
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 년 전
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 년 전
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 년 전
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 년 전
  Marko Pintera 734f25c36c Deferred destruction of game objects 11 년 전
  Marko Pintera 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 년 전
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 년 전