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Pembuat SHA1 Pesan Tanggal
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 tahun lalu
  BearishSun 97382096d8 Fixed stack trace so it works on other machines 10 tahun lalu
  Marko Pintera 24bfe213ef Added serialization for SceneObject transform 10 tahun lalu
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 tahun lalu
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 tahun lalu
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 tahun lalu
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 tahun lalu
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff 10 tahun lalu
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 tahun lalu
  Marko Pintera 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 tahun lalu
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu