Commit History

Author SHA1 Message Date
  BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 years ago
  Marko Pintera e8ef106115 Scene tree view features (untested) 10 years ago
  Marko Pintera 02ce72bd87 Added Ping to GUISceneTreeView 10 years ago
  Marko Pintera ef747c6872 Documentation 10 years ago
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) 10 years ago
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 years ago
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 years ago
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: 10 years ago
  Marko Pintera 20fa7504ed Resource drag and drop now works with path instead of UUIDs so that folders may be dragged as well 11 years ago
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews 11 years ago
  Marko Pintera c454e2d14f VS 2013 port stage 1 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles 11 years ago
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 11 years ago
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors 11 years ago
  Marko Pintera 33145efdd1 Added WIP GameObjectField 11 years ago
  Marko Pintera acc865dc80 Added Name to GameObject 11 years ago
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 years ago