Commit History

Autor SHA1 Mensaxe Data
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
  Marko Pintera a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 927a721f58 Added C# Prefab %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1195be6fb8 WIP ResourceField %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos