Commit History

Autor SHA1 Mensaxe Data
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists %!s(int64=10) %!d(string=hai) anos
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies %!s(int64=10) %!d(string=hai) anos
  BearishSun a3cc2221ca Record SO transform and active state in prefab-diff %!s(int64=10) %!d(string=hai) anos
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved %!s(int64=10) %!d(string=hai) anos
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 6578ed3a63 When renaming game objects during prefab diff, properly rename all objects %!s(int64=10) %!d(string=hai) anos
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent %!s(int64=10) %!d(string=hai) anos
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
  BearishSun eee54de424 Project library will now clear deleted entries on load %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff %!s(int64=10) %!d(string=hai) anos