Commit History

Autor SHA1 Mensaxe Data
  BearishSun 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=11) %!d(string=hai) anos