BearishSun
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22aa527617
Validate renderable vertex inputs in the renderer
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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67445e3525
Move default shader into a separate file
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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458c080129
Fixed manual param block generation across all APIs
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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d043e23240
When importing resources show progress bar for at least one frame
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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8ebe56831a
Setting up light rendering parameters (WIP)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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157fe12618
New core object sync seems to work for the most part
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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6138f391bf
Adding more per-object parameters for rendering
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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9993f27e60
Splash screen functional
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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feba0092b2
Work on transparent windows and splash screen
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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f9376590d8
OpenGL render window now uses the common Win32Window
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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23e86e3779
DirectX9 render window is now using the common Win32Window
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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3fec99f712
New crash reporting functionality tested and working
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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baaa09abee
Added CrashHandler (untested)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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65d8dcfb03
Delaying showing a window until back buffer swap now works properly in DX11
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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43c78bc4d0
WIP shader includes
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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9277fddd48
Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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104413fc4a
Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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cba7f9684c
Normalizing depth bias across all APIs
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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6d191324b0
Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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24f99ac96e
Various fixes in order to get handles operational
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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93e2eff9b6
Added C# RenderTarget
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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f7a076ff3c
Pass and Technique refactor
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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34449b8bd8
GpuProgram refactor to comply with new CoreObject design
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%!s(int64=11) %!d(string=hai) anos |