تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  BearishSun 7184765d9d Properly calculate bounds for managed Renderable components 10 سال پیش
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 سال پیش
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 سال پیش
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component 10 سال پیش
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 سال پیش
  Marko Pintera 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 سال پیش
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 سال پیش
  Marko Pintera 3638a07125 More fixes to assembly refresh 11 سال پیش
  Marko Pintera 6bbe6114ce Many fixes to get assembly refresh working 11 سال پیش
  Marko Pintera ae1eab371e Properly handle missing component types 11 سال پیش
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 سال پیش
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 سال پیش
  Marko Pintera 734f25c36c Deferred destruction of game objects 11 سال پیش
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes 11 سال پیش
  Marko Pintera d1f33eb36a Tested remaining inspector fields 11 سال پیش
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 سال پیش
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string 11 سال پیش
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization 11 سال پیش
  Marko Pintera f4d6a56251 C# object serialization WIP #2 11 سال پیش
  Marko Pintera 79961694d3 Started work on C# object serialization 11 سال پیش