BearishSun
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145a44e4ca
Duplicate in scene window now works
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hace 10 años |
BearishSun
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c46c7f741a
Finding resource dependencies will now properly consider resource handles that aren't loaded yet
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hace 10 años |
BearishSun
|
d3b00942e8
In-editor compilation
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hace 10 años |
BearishSun
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0450044d02
Make sure prefab diff remains on the object even after prefab update
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hace 10 años |
BearishSun
|
bb3af44595
Added a generic way to create new instance of serializable objects
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hace 10 años |
BearishSun
|
5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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hace 10 años |
Marko Pintera
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1c0c2110aa
Added GUISkin C# wrapper and proper C# resource support
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hace 10 años |
Marko Pintera
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2c35a0c825
Removed all the unused allocators
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hace 10 años |
Marko Pintera
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2b6bfc1cd7
Neater ResourceManagerCode
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hace 10 años |
Marko Pintera
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d293414daf
Support for multiple StringTables
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hace 10 años |
Marko Pintera
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927a721f58
Added C# Prefab
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hace 10 años |
Marko Pintera
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6e07e7bd02
Refactored managed serialization so objects can be in serialized format without a backing managed instance
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hace 10 años |
Marko Pintera
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d4f071556d
Added code for managed serializable object diffs (WIP)
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hace 10 años |
Marko Pintera
|
42f50ced62
Added C# Renderable and Mesh interfaces
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hace 10 años |
Marko Pintera
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b74cf06aa0
C# versions of Shader and Material resources
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hace 10 años |
Marko Pintera
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3ef35e0667
Added C# PlainText and ScriptCode
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hace 10 años |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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hace 11 años |
Marko Pintera
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25aca52bc3
Added C# Texture and implemented Texture2D
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hace 11 años |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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hace 11 años |
Marko Pintera
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5796d726b7
Added clone method to SerializedProperty (untested)
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hace 11 años |
Marko Pintera
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0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
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hace 11 años |
Marko Pintera
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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hace 11 años |
Marko Pintera
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0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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hace 11 años |