Patrick Rećko
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b2141f2a46
Build: Version information improvements
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6 anos atrás |
James Mitchell
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3f8a731d4d
Ignore .vsocde folder
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6 anos atrás |
James Mitchell
|
6e708d7da6
Add CMakeSettings.json to .gitignore
|
6 anos atrás |
BearishSun
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afbe26d3ba
Build: Added an install step and CI
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6 anos atrás |
BearishSun
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
|
7 anos atrás |
BearishSun
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a048acf93b
Build: Stored compiled assets in a separate achive, and move shaders to the compiled asset archive
|
7 anos atrás |
BearishSun
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c019e1c8a2
Build: Adding a missing shader include
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7 anos atrás |
BearishSun
|
b3def2fd38
Refactor: GUISkin definition now stored as part of .json instead of being hardcoded
|
7 anos atrás |
BearishSun
|
e17e12c97b
Feature: SBGen is no longer a required dependency, generated files are instead distributed
|
7 anos atrás |
BearishSun
|
8d82263274
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
|
7 anos atrás |
jonesmz
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7e69e4b8a2
Have git ignore the .vs folder that Visual Studio 2017 generates.
|
7 anos atrás |
BearishSun
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
7 anos atrás |
BearishSun
|
ecfb6a59a1
Build: .gitignore no longer incorrectly ignores the raw shader folders
|
8 anos atrás |
Marko Pintera
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287a89d860
Bugfix: Removing bison executable from Linux build, as it was breaking it
|
8 anos atrás |
BearishSun
|
2662b3d28e
Feature: All built-in assets come now in pre-compiled form
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8 anos atrás |
BearishSun
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
BearishSun
|
5fa245888c
PixelFormat, PixelData and PixelVolume types are now auto-generated in C#
|
8 anos atrás |
BearishSun
|
a6b7c9f135
Added a separate folder for experimental/test projects
|
8 anos atrás |
BearishSun
|
e5a6ea1b7f
Ignoring BsFrameworkConfig from git since it's an autogenerated file
|
9 anos atrás |
BearishSun
|
1a9565f771
Make sure Data/Engine folder is always available to avoid confusing the resource preprocessing system
|
9 anos atrás |
Marc Legendre
|
64bf5f0221
Add *~ to .gitignore
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9 anos atrás |
BearishSun
|
be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
|
9 anos atrás |
BearishSun
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 anos atrás |
BearishSun
|
671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
|
9 anos atrás |
BearishSun
|
5cb88c55b3
Getting rid of VS solution, now expecting users to generate it using CMake
|
9 anos atrás |
BearishSun
|
dee4cfeec8
Fixing CMake build and replacing the custom VS solution with a CMake generated one
|
9 anos atrás |
BearishSun
|
cf47d4097a
Ignoring the generated documentation folders
|
9 anos atrás |
BearishSun
|
92321a6b19
Updated manuals
|
9 anos atrás |
BearishSun
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 anos atrás |
BearishSun
|
f3cb2cfc93
Added another manual, slight improvements to the API docs
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9 anos atrás |