Histórico de commits

Autor SHA1 Mensagem Data
  Patrick Rećko b2141f2a46 Build: Version information improvements 6 anos atrás
  James Mitchell 3f8a731d4d Ignore .vsocde folder 6 anos atrás
  James Mitchell 6e708d7da6 Add CMakeSettings.json to .gitignore 6 anos atrás
  BearishSun afbe26d3ba Build: Added an install step and CI 6 anos atrás
  BearishSun 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anos atrás
  BearishSun a048acf93b Build: Stored compiled assets in a separate achive, and move shaders to the compiled asset archive 7 anos atrás
  BearishSun c019e1c8a2 Build: Adding a missing shader include 7 anos atrás
  BearishSun b3def2fd38 Refactor: GUISkin definition now stored as part of .json instead of being hardcoded 7 anos atrás
  BearishSun e17e12c97b Feature: SBGen is no longer a required dependency, generated files are instead distributed 7 anos atrás
  BearishSun 8d82263274 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 7 anos atrás
  jonesmz 7e69e4b8a2 Have git ignore the .vs folder that Visual Studio 2017 generates. 7 anos atrás
  BearishSun d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anos atrás
  BearishSun ecfb6a59a1 Build: .gitignore no longer incorrectly ignores the raw shader folders 8 anos atrás
  Marko Pintera 287a89d860 Bugfix: Removing bison executable from Linux build, as it was breaking it 8 anos atrás
  BearishSun 2662b3d28e Feature: All built-in assets come now in pre-compiled form 8 anos atrás
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
  BearishSun 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 anos atrás
  BearishSun a6b7c9f135 Added a separate folder for experimental/test projects 8 anos atrás
  BearishSun e5a6ea1b7f Ignoring BsFrameworkConfig from git since it's an autogenerated file 9 anos atrás
  BearishSun 1a9565f771 Make sure Data/Engine folder is always available to avoid confusing the resource preprocessing system 9 anos atrás
  Marc Legendre 64bf5f0221 Add *~ to .gitignore 9 anos atrás
  BearishSun be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anos atrás
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anos atrás
  BearishSun 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 anos atrás
  BearishSun 5cb88c55b3 Getting rid of VS solution, now expecting users to generate it using CMake 9 anos atrás
  BearishSun dee4cfeec8 Fixing CMake build and replacing the custom VS solution with a CMake generated one 9 anos atrás
  BearishSun cf47d4097a Ignoring the generated documentation folders 9 anos atrás
  BearishSun 92321a6b19 Updated manuals 9 anos atrás
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anos atrás
  BearishSun f3cb2cfc93 Added another manual, slight improvements to the API docs 9 anos atrás