Commit History

Autor SHA1 Mensaxe Data
  BearishSun 157fe12618 New core object sync seems to work for the most part %!s(int64=10) %!d(string=hai) anos
  BearishSun 6138f391bf Adding more per-object parameters for rendering %!s(int64=10) %!d(string=hai) anos
  BearishSun 9993f27e60 Splash screen functional %!s(int64=10) %!d(string=hai) anos
  BearishSun feba0092b2 Work on transparent windows and splash screen %!s(int64=10) %!d(string=hai) anos
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window %!s(int64=10) %!d(string=hai) anos
  BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer %!s(int64=10) %!d(string=hai) anos
  BearishSun 3fec99f712 New crash reporting functionality tested and working %!s(int64=10) %!d(string=hai) anos
  BearishSun baaa09abee Added CrashHandler (untested) %!s(int64=10) %!d(string=hai) anos
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds %!s(int64=10) %!d(string=hai) anos
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f7a076ff3c Pass and Technique refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system %!s(int64=11) %!d(string=hai) anos