История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 лет назад
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 лет назад
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 лет назад
  Marko Pintera fa5f03d373 Fixed an issue with DX9 shader saving & loading 11 лет назад
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
  Marko Pintera 5ddbb09dcd Avoid resizing/moving widget if the new size/position is the same as old one 11 лет назад
  Marko Pintera 3d1ffd9d09 Update scene view render target size whenever the view size changes 11 лет назад
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view 11 лет назад
  Marko Pintera 31b55e513f Started work on SceneView 11 лет назад