Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 43c78bc4d0 WIP shader includes il y a 10 ans
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds il y a 10 ans
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs il y a 10 ans
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled il y a 10 ans
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational il y a 11 ans
  Marko Pintera 93e2eff9b6 Added C# RenderTarget il y a 11 ans
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
  Marko Pintera f7a076ff3c Pass and Technique refactor il y a 11 ans
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design il y a 11 ans
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core il y a 11 ans
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system il y a 11 ans
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization il y a 11 ans
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor il y a 11 ans
  Marko Pintera 85c697cb7d Deal with handle input more correctly il y a 11 ans
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera il y a 11 ans
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) il y a 11 ans
  Marko Pintera a328c6e377 OpenGL render texture depth buffer is properly hooked up il y a 11 ans
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly il y a 11 ans
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout il y a 11 ans
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
  Marko Pintera 77ca7f9a74 Added some missing rasterizer states to OpenGL il y a 11 ans
  Marko Pintera 41dd303914 DirectX 9 reading from render target works il y a 11 ans
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans