Commit History

Autor SHA1 Mensaxe Data
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
  BearishSun 80aaee5f4d WIP post processing %!s(int64=9) %!d(string=hai) anos
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos