BearishSun
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f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
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10 anni fa |
BearishSun
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e7cfefe9ee
Added copyright notices to all files
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10 anni fa |
BearishSun
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 anni fa |
BearishSun
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
BearishSun
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caabd3721e
Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations
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10 anni fa |
BearishSun
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0a188aad0b
When sycing core changes sync dependencies before dependants (WIP - Broke rendering)
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10 anni fa |
Marko Pintera
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
Marko Pintera
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1039be94b5
Added IResourceListener to properly handle async resource loading and notifying the core thread
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11 anni fa |
Marko Pintera
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67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
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11 anni fa |
Marko Pintera
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4fdb3da864
Made Pass/Shader/Technique immutable
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11 anni fa |
Marko Pintera
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b55e52c112
Camera & Viewport refactored and working somewhat (fixes and re-test needed)
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11 anni fa |
Marko Pintera
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a6c65825ca
CoreThreadCore instance is now a shared pointer
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11 anni fa |
Marko Pintera
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7f7203f218
Started work on CoreObject refactor
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11 anni fa |
Marko Pintera
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3d1ffd9d09
Update scene view render target size whenever the view size changes
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11 anni fa |
Marko Pintera
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d1881075fa
Various fixes to Renderer
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11 anni fa |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |