Marko Pintera
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 years ago |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 years ago |
Marko Pintera
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2e7b129c54
Added a special class for the core thread
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12 years ago |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 years ago |
Marko Pintera
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8737226e5f
Added a dummy texture and a dummy mesh
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12 years ago |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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ad0d30efcd
Ported MeshData so it both allocates and deallocates memory internally
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12 years ago |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
Marko Pintera
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54f71540e0
More allocator porting work
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12 years ago |
Marko Pintera
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15a13feeb0
Updated MeshData so it is much easier to use
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12 years ago |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |