Historique des commits

Auteur SHA1 Message Date
  BearishSun 87a15985b5 Added toggle for scene object active/inactive state il y a 10 ans
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added il y a 10 ans
  BearishSun dab2b32982 Scene view frame object functionality il y a 10 ans
  BearishSun 00d78189f3 More work on Play in editor il y a 10 ans
  BearishSun 75914a83fb When updating prefab instances their transforms will no longer be incorrect after il y a 10 ans
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle il y a 10 ans
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab il y a 10 ans
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent il y a 10 ans
  BearishSun 14446f8f12 SceneObject world transform is now constructed from individual TRS components il y a 10 ans
  BearishSun 1e7ee6bd82 Prefab link UUID is now properly returned il y a 10 ans
  BearishSun 059d757ac5 Added a way to find scene objects by name il y a 10 ans
  BearishSun 97382096d8 Fixed stack trace so it works on other machines il y a 10 ans
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings il y a 10 ans
  Marko Pintera ec041b0129 Fixed an crash when attempting to unload a scene that was instantiated from a prefab il y a 10 ans
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated il y a 10 ans
  Marko Pintera 2c35a0c825 Removed all the unused allocators il y a 10 ans
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component il y a 10 ans
  Marko Pintera 4a4223c27e Added shortcut key names for non alphanumeric keys il y a 10 ans
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test il y a 10 ans
  Marko Pintera dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects il y a 10 ans
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes il y a 10 ans
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working il y a 10 ans
  Marko Pintera ad509cfa35 Prefab and prefab diff unit test il y a 10 ans
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans
  Marko Pintera 2f7095dbd2 Improvements to SceneObject transform il y a 11 ans
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) il y a 11 ans
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) il y a 11 ans