Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03f4bb7402 Refactored Texture part #2 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7970ff490b Refactored Textures part #1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8e4d885080 More resource async loading work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 45b9d39a3e Some more work on textures %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3a44bae9a6 Started porting stuff from singleton to module %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a884d33548 Exception ported %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos