Commit History

作者 SHA1 備註 提交日期
  Marko Pintera 68dc280360 More work on DX11 13 年之前
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 年之前
  Marko Pintera aebfb59579 Dont store name for render window 13 年之前
  Marko Pintera 616f686c12 Refactored Render system context into two different types 13 年之前
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 年之前
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 年之前
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit 13 年之前
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 年之前
  Marko Pintera 291f52586c More RenderSystemContext related changes, mostly refactoring 13 年之前
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system 13 年之前
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) 13 年之前
  Marko Pintera ca8447b5e1 More (untested) deferred rendering 13 年之前
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 年之前
  Marko Pintera f4cf3ec60e Bunch of renames and starting work on deferred render system 13 年之前
  Marko Pintera 6c9f086e37 Some more render context work 13 年之前
  Marko Pintera 5794d61f50 Some prep work before implementing command buffers 13 年之前
  Marko Pintera 0469d62c92 Removing unused render system methods #4 13 年之前
  Marko Pintera 9dc5f1dff7 Removing unused methods from render system #1 13 年之前
  Marko Pintera a10ef7f7b9 Stripping down unneeded render system methods #2 13 年之前
  Marko Pintera bf6922faca Stripping down render systems of unneeded features #1 13 年之前
  Marko Pintera 5ec633729e Apply texture sampler 13 年之前
  Marko Pintera 4556df668c Serialize/Deserialize sampler states 13 年之前
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject 13 年之前
  Marko Pintera 2c96bccbdd Started work on applying pass properties in the renderer 13 年之前
  Marko Pintera 98e7cb3402 Mesh importing 13 年之前
  Marko Pintera 7b0a310ce5 Merged camera and frustum 13 年之前
  Marko Pintera 3a44bae9a6 Started porting stuff from singleton to module 13 年之前
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前