Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet vor 8 Jahren
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities vor 8 Jahren
  Marko Pintera dcd15a9ad7 WIP: Linux port vor 8 Jahren
  BearishSun 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features vor 8 Jahren
  BearishSun 38f39b60ea WIP: Getting OpenGL up to date vor 8 Jahren
  BearishSun 187fe74be3 WIP: Getting OpenGL up to date vor 8 Jahren
  BearishSun 7ba7031e3d WIP: Deferred MSAA vor 8 Jahren
  BearishSun bee6a1a7b1 WIP: Deferred MSAA vor 8 Jahren
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren